Sunday, February 23, 2014

Wk04 New Monster Area and Game Doc

picture of one of the new monster areas in the unity view

some dialogue between a citizen and player

the player standing in the new monster area

another pic of the monster area as seen in game

Game Design Doc:
My game is centered around the player who is the main character of the story as well as an undercover cop. He dresses as if he is a gangster but really doesn’t look like he fits in. I want the game to have a more modern twist on it although I have come to find that it is rather hard to do since the starter kit already has a fantasy aspect to it. I started off by changing the main characters look to put him in modern clothes and then proceeded to modify the weapons that are used in the game. I gave the character modern weapons replacing the sword with a bloody kitchen knife to fit the gang them. I then replaced the bow with a shotgun and the wand with a pistol. In the blacksmith you will see that the prices have dramatically increased due to the modernization. The gems have also been transformed into stacks of cash that the enemy gang members will drop. I wanted to make a sort of retro looking Grand Theft Auto type game and I used Retro City rampage as a source of inspiration.
                I wanted to modify some of the mechanics of the game as well, I plan on using an ammo system where players will only have a certain amount of bullets for their guns and it will cost them money in order to keep they stocked with ammo. I also want to mod some of the monsters or enemies to be able to shoot as well and maybe add another level of difficulty to the game. Right now it seems the game would be too easy if the enemies can only hurt you by running into you and I feel that it would be broken if you over splice the enemies in the areas where they are designated to be in.
                As for the story of my game. Right now it is following this lead of doing various quests around the town in order to progress through the story. If you go around the town and talk to the citizens each will give you hints of things to do. For example, some will tell you that you need a certain amount of money to get passed the guard that guards the west ghetto. So if you try to go there you will find out whether that is true and how much money you actually do need to enter. Also I have added several areas in which players can explore such as a police station which has been overrun by thugs and a girl trapped inside. If she is rescued she will reveal to you that there is a key somewhere in the game that allows you to travel to the underground cellars of the station. So know you have to find a key, could it be in the west Ghetto? Who is leading all of these gangsters? Maybe she knows something about the key. All of these dialogues between the character and the npc’s will help the player progress through the story. In the end I want to have a boss battle as a final hurrah for the game. 

Wednesday, February 12, 2014

Wk03 2DRPG more Modding

This week we had to work on the dialogue of the npc characters as well as a building and changing scenes between the town and enter buildings. We also had to modify the inside of one of the buildings. Here is what I was able to do.
Here you can see that if you go up to the boy in the town he will tell you that the police station was under attack and that a girl is trapped inside.

Here is a photo of the police station in which I just modified a sign to label it differently from the other buildings in town. When you enter the station you see what is in the picture below.

Here is a picture of the inside of the police station. I made a large desk as well as added a fire place. As you can see it has be overrun by quite a lot of thugs and your goal would be to save the girl in the back corner along with the reward of opening that chest. If you complete this task the girl will mention to you that there should be a key somewhere that you must find in order to get into the basement of the police station which is in the hallway that leads to the back. This is something that I will be completing for next weeks assignment. 

Wk02 2DRPG Modding

This week we had to modify the 2D rpg kit a little to start and make it our own game. To start we had to modify the main character in which the player is playing as. We also had to change the weapons in which will be used in the game an enemy or enemies. Then finally a building.
Here you can see that I have changed all of the weapons that can be used in the game and gave them a more modern twist. Instead of having a sword the player now wields a bloody kitchen knife/ dagger. The bow and arrow now is a sawn off shotgun and the wand is now a pistol. You can also see in the top right hand corner I changed the currency of the game from gems to stacks of cash.


Here is a screen shot of an enemy change. Originally these guys were stone golems. Now they are stereotypical thugs to go along with the more modern theme. I find it to be a very funny looking twist the game.

Finally here is a picture of a building modification as well as a good clear picture of the main player character. Also you can see that I have modified the grass around it to make it darker and more lush feeling. Next week we will be changing the inside of the buildings and creating new scenes as you walk into buildings and what the npc characters will be saying to you.